Cue Maker Psx



CUETools 2.1.5(click image to enlarge, click back button in browser to return)
  1. Ps1 Cue Creator
  2. Cue Maker Psx Emulator
  3. Psx Cue Maker Download
  4. Bin Cue Maker
  5. Bin And Cue Ps1
  6. Generate Cue From Bin
CUETools

CUETools is a tool for lossless audio/CUE sheet format conversion. The goal is to make sure the album image is preserved accurately. A lossless disc image must be lossless not only in preserving contents of the audio tracks, but also in preserving gaps and CUE sheet contents. Many applications lose vital information upon conversion, and don't support all possible CUE sheet styles. For example, foobar2000 loses disc pre-gap information when converting an album image, and doesn't support gaps appended (noncompliant) CUE sheets.

Download

Most cue makers use a high-quality marine grade epoxy here, such as West System so this method can actually work pretty well. When glueing in a pin, I prefer to use 3M DP 420 which is much stronger than the West System glue. A cue sheet is a plain text file with a.cue extension containing metadata used to describe the layout of a CD, normally accompanied by one or more data files dumped from the original disc. Most game download sites will bundle a CUE file with the ISO or BIN as this is a standard dependency for most emulators. A program to easily generate cue sheets for CD images with compressed or raw (wav) audio tracks, usable, for example, in DosBox. However this is not a new translation of the game. Rather the original PS1 script has been ported over and various sections of the script have been reviewed by the above translators. The script then underwent edits to bring it closer back to the source text. The Saturn version of the game has additional maps, musical compositions, items and spells.

A simple and easy to use program that fetches the original.cue files for your PSX roms. This program will work with the following extensions.bin.cue and.m3u creation.img.cue and.m3u creation.chd.m3u creation It is required for the 'disk.hash' file to be in the same folder as the script.

Download links for CUETools binaries, source code and prerequisites can be found on the CUETools Download page.

The distribution comes with CUERipper, an easy-to-use tool for ripping CDs to audio files plus cue sheets, with optional native or EAC-style logging. Like CUETools, it checks the rip against the AccurateRip and CUETools databases. It also contributes to the CUETools database.

Supported formats

Supports WAV, FLAC, APE, lossyWAV, ALAC, TTA, and WavPack audio input/output.Audio must be 16-bit, 44.1kHz samples stereo (i.e. CDPCM).Supports every CUE sheet style (embedded, single file, gaps appended/prepended/left out).It is also possible to process a set of audio files in a directory without a CUE sheet, or use a RAR archive as aninput without unpacking it.

Use cases

  • Convert a single-file album image with CUE sheet to a file-per-track album image
  • Convert a single-file album image with CUE-sheet-per-album to a single-file album image with CUE-sheet-per-track album image (feature request)
  • Convert a file-per-track album image with CUE sheet to a single file album image
  • Convert a file-per-track album image without a CUE sheet to a single file album image with simple CUE sheet
  • Convert an album image from one lossless codec to another, preserving CUE sheet structure
  • Verify a (possibly non offset-corrected) album image against AccurateRip database
  • Apply offset correction to a rip made without offset correction
  • Prepare an album image for burning with software, which does not handle drive write offsets, by applying offset
  • Extract an album image directly from a RAR archive without unpacking it, and save it in a different format
  • Fix filenames in a CUE sheet, if the files were renamed or converted to a different format.
  • Compress to lossyWav, creating a lossy output + correction file.
  • Convert a HDCD image to 24-bit / 20-bit / lossyWav 16-bit audio files (irreversible).
  • Convert an album image with minor audio errors to one without errors, using correction files in the CUETools Database.

AccurateRip support

Since version 1.9.2, CUETools can verify album images using the AccurateRip database. ARCue and TripleFLAC were an inspiration. The unique feature of CUETools AccurateRip verification is offset detection. A rip that was made without offset correction can still be verified against the database; the offset can be found and corrected.

Sample log:

More information about the log can be found in the CUETools log documentation.

Why AccurateRip database lookups sometimes fail

Sometimes, CUETools can't find your ripped CD in the AccurateRip database, even though an entry for it does exist. Usually this is because the rip contains incomplete information about the layout of the original CD. CDs are identified in AccurateRip by the length of all tracks in the disc's entire program area. Therefore, the rip must contain not just all audio tracks, but also:

  • Info in a .cue sheet and/or .log file about the presence and duration of any data tracks.
  • Info in a .cue sheet and/or .log file about the presence and duration of any Hidden Track One Audio (HTOA, a.k.a. track 01's 'pregap' or 'index 00' portion)—or just the actual HTOA in an audio file.

So make sure you have the rip's original .cue sheet and .log (EAC or CUERipper format) available. Keeping the original .cue ensures that you don't lose the track 01 pregap length. If you rip to separate tracks without a .cue sheet, and without saving HTOA to a separate file, then this information is lost. If the CD had HTOA and/or a data track, you won't find it in the database without a .cue sheet (or if using a foobar2000-generated or dummy .cue sheet). Sometimes you will find a wrong set, e.g. when the disc was released in two versions, one with a data track and one without—if you rip the version with the data track, and verify it without a .cue sheet, then your files look like the version without a data track. Similarly, if you rip a CD which has HTOA, but don't save the HTOA to a file, and then you try verify it without a .cue sheet, your files look like they were ripped from a CD-R copy of your HTOA-less rip.

CUETools can learn of a data track's existence on the original CD by info in the .cue sheet or .log file. The .cue sheet probably won't have the needed length info because the data track is the last track and probably isn't in the rip (audio CD rippers generally don't rip data tracks at all). However, if you have an EAC log made by a recent version of EAC, CUETools can get the data track length from it. For this to work, the .log file should have the same name as the .cue file, but ending in .log instead of .cue, of course. Or, if you don't have a .log file, but your .cue sheet contains the disc's original freedb DISCID (like all .cue sheets made by recent EAC versions), CUETools can determine a possible range for the data track length. You can try to enter 75 different values in that range manually to find an exact length.

Command line options

For further information, see Command-line Tools
Examples:
CUETools.exe /<profile> <cuefilename>/verify - verify an image using AccurateRip database from 'verify' profile.
/convert - convert an image using settings from 'convert' profile.
CUETools.exe <cuefilename>open CUETools dialog, with input file set to <cuefilename>.
CUETools.ARCUE.exe <cuefilename>
(formerly ArCueDotNet.exe)
console version of AccurateRip verification.
CUETools.LossyWAV.exe <cuefilename>
(formerly LossyWAVSharp.exe)
console lossyWAV compression utility

Builtin encoders

Ps1 Cue Creator

descriptionlibraries
flacFLAClibFLAC, cuetools, or FLACCL (see CUETools FLAC encoders comparison)
wvWavPacklibwavpack
apeMonkey's AudioMAC_SDK
ttaTrue Audiottalib
m4aALAClibALAC

Path formatting

CUETools uses output path templates similar to foobar2000 title formatting syntax.

Cue Maker Psx Emulator

Supported platforms

CUETools is a .NET application, written in C#. Processor dependent plugins are included for 32 bit (x86) and 64 bit (x64) Windows versions. Installation of .NET Framework and Visual C++ runtimes is required, for details see CUETools Download page.

Users report they have been able to use it under linux, using

  • Mono, but in this scenario only WAV audio is supported, as other codecs are not yet ported to C#.
  • Wine, using Winetricks or PlayOnLinux to install the .NET Framework and Visual C++ 2008 runtime files in a wineprefix.

Guides

CUETools Setting Guides
Main Screen (GUI) Settings
Advanced Settings
CUETools | Tagging | AccurateRip | Formats | Encoders | Decoders | HDCD | Advanced
Other Guides
CUETools (.accurip) log | CUETools Templates

Known issues

  • On discs with multiple entries, Repair function needs to display a window asking confirmation and presenting you with a choice of available repair targets. This window is currently only visible when Input: is set to Folder browser mode with a single file (or file grouping) selected. Batch modes (Multiselect Browser mode, Drag'n'drop mode or selecting an entire folder in Folder Browser mode) are not supported.
  • In Multiselect Browser mode, Local DB won't expand using mouse after F5 refresh. Temporary solution: Select then use right arrow key on keyboard to expand.
  • Wide (2-byte) characters may be parsed as two single-byte characters (from the default Windows code page) in UTF-8 encoded CUE sheets. Converting the CUE sheet to UTF-8 BOM (byte order mark) will help CUETools identify the encoding.

More bugs might be mentioned in the development thread and bug tracker, both of which are linked below

Cue maker psx download

External links

  • CUETools discussion - CUETools forum area at Hydrogenaudio (current).
  • Github - CUETools on GitHub (current)
  • CUETools Issue Tracker on GitHub (current)
  • Old Development Thread - Hydrogenaudio forum thread 1.9.5 through 2.1.6 (read only - thread closed to new discussion).
  • Old Sourceforge project page
  • Old CUETools bug tracker on SourceForge
  • Moitah's website - Website of the original CUETools author, where you can find old version 1.9.1
Retrieved from 'http://www.cue.tools/w/index.php?title=CUETools&oldid=3476'

I've been having the time of my life playing retro Nintendo64, NES, SNES, and Game Gear games since I discovered OpenEmu. I bought a few USB Nintendo 64 controllers and I'm like a kid again, even sharing that joy with my two young children. Using ROMs from cartridge-based games is easy but CD-based consoles, like the Sony Playstation, are a bit harder; OpenEmu provides a warning about extra dependencies needed to each system. I was curious as to how to difficult it would be to get a CD-based game going so I gave it a shot, and it was much easier than expected. Let's have a look at how I did it!

Step 1: Get a Game with CUE File

Psx Cue Maker Download

My first step was downloading a game. Any game ISO or BIN must come with a CUE or CCD file:

A cue sheet is a plain text file with a .cue extension containing metadata used to describe the layout of a CD, normally accompanied by one or more data files dumped from the original disc.

Most game download sites will bundle a CUE file with the ISO or BIN as this is a standard dependency for most emulators. Drag both the BIN file and CUE file into OpenEmu and the game will be properly imported. You cannot yet play the game, however; you're missing the BIOS files.

Bin Cue Maker

Step 2: Get the Playstation BIOS Files

Opening a game without the required extra dependencies will prompt OpenEmu to tell you what to go get. OpenEmu requires the BIOS files for Sony Playstation to be available. You can download the Playstation BIOS files from the OpenEmu website. Do not try placing the BIOS files anywhere in your system core -- instead simply drag the three BIOS files into OpenEmu and the app will do the rest.

Bin And Cue Ps1

Step 3: Play!

Generate Cue From Bin

A CUE file, a BIN, and the BIOS files are all you need to get Playstation games working within OpenEmu! I presume the process is mostly the same for Sega CD and other CD-based consoles. Happy gaming!